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Game Category: Abstract Strategy

Abstract Strategy games are often (but not always):
- theme-less (without storyline)
- built on simple and/or straightforward design and mechanics
- perfect information games
- games that promote one player overtaking their opponent(s)
- little to no elements of luck, chance, or random occurrence

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Dokmus

Lead your tribe to glory on the island of Dokmus and become a legend!

Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus, the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up, you randomize which.... Read more

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Hey, Thats My Fish!

In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the.... Read more

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La Strada

The route-building game genre can be counted as the greatest passion of English game designer and history teacher Martin Wallace. And with La Strada, he has come up with a particularly clever road-building game. Everything from the rules to the game play is devilishly simple. The game lets playe.... Read more

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Santorini

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Santorini is an accessible strategy game, simple enough for an elementary school classroom w.... Read more

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The Climbers

They gazed at the large structure of colorful blocks neatly stacked before them. The goal was simple: climb to the highest level possible. Getting there was more challenging than originally thought. Only one climber will make it to the top. Will it be you?

Your goal is to climb to the highest lev.... Read more

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Tsuro

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's til.... Read more

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